NBC wanted to create a new method for transforming humans into creatures for a new television series and I was asked to do a test. They liked our method so much we were awarded the pilot and series!
The creature transforms required a near invisible method that begins in the body vs an external magic force. Each transform begins with subtle bulging beneath the skin and evolves into the full skeletal, skin and hair transformation of a CG character. Each character goes from human to creature and back again with no obvious beginning and end, creating a seamless morph.
Over 6 seasons, our team created and produced over 1000 complex creature+VFX shots for Grimm in more than 75 episodes.
CLIENT - NBC
VFX PRODUCER - GRETCHEN MILLER
VFX SUPERVISOR - CLARK JAMES
SHOT SUPERVISOR - GUY CAPPICCIE